![]() ![]() You can receive help from the Iron Flail (from The White March Part 2), if you work with them during the quest. ![]() You can receive help from Matron Beregan and her ogres (from The White March Part 1), if you work with them during the quest.Once you've cemented the alliance, your ally will automatically send help when the battle starts. You'll have to do this in Act II regardless. To receive assistance, you'll have to ally yourself with the faction you want help from, which will require you to complete some quests for them. You can receive help from one of the three factions in Defiance Bay: the Crucible Knights (inīrackenbury).You can hire mercenaries at the barracks of.You can hire experienced mercenaries for 10,000 gp.When you talk to him there, he'll warn you that Gathbin is assembling an army in Yenwood Field, and he'll suggest that you do the same. Otherwise you won't receive anything.Īfter dealing with the commoners, Marshal Forwyn will arrive, and he'll head into the Great Hall. If you're diplomatic and pay the commoners off, thenĬaed Nua will gain prestige (1-3 points, depending on how much you pay). They'll start complaining about your taxes and the way you've been collecting them - which means that Gathbin has already started making his presence known in the area. Either way, after the encounter Warrin will give you the oh-so-surprising news that Gathbin might be up to something.Ĭaed Nua, you'll run into some commoners in front of the Great Hall. Otherwise, you'll have to fight them, and you'll discover that none of them (including Emery) is carrying anything interesting. With Benevolent 3, Cruel 3, or a bribe of 2500 gp, you'll be able to convince them to leave. At this point Captain Emery and a few of her men will barge in. In fact he'll tell you that he's only there because he received a message from you. Inside the Charred Barrel, Chancellor Warrin won't have any news for you. The messenger won't know (or won't say) what the meeting is about, but if you have enough Perception then you'll notice that he's sweating and staring at the ground, which should make you suspicious. This messenger will inform you that Chancellor Warrin would like to speak with you again, but this time inside the Charred Barrel in theīrackenbury district. Gyrd Haewanes Stenes, which once belonged to one of the previous lords of the keep.Ī day or so later after meeting with Warrin, another palace messenger (or maybe the same one) will show up inĬaed Nua's Great Hall. He'll then give you the soulbound scepter Gathbin will refuse to do this, and he'll storm off - but not before promising to see you again later.Īfter Gathbin's exit, Warrin will let you know that because Gathbin refused to comply with the erl's terms, he has forfeited his claim, andĬaed Nua now officially belongs to you. When Lord Gathbin and his bodyguard Captain Emery show up, you'll learn that the erl has ruled in their favor, but that he has also decreed that Gathbin must reward you for clearing out the keep. Gilded Vale) has already made his decision, but that you'll have to wait for Lord Gathbin to arrive before hearing it. They'll let you know that Erl Bademar (the erl of the Grasp, the region of the Dyrwood that includes You'll meet Chancellor Warrin along with Marshal Forwyn inside the Hall of Records in the Ducal Palace. He'll inform you that the Gathbin family is disputing your claim toĬaed Nua, and he'll invite you to meet with Chancellor Warrin inside the Ducal Palace in theįirst Fires district to resolve the matter. Inside the Great Hall, you'll meet a palace messenger. Note: This sequence was introduced at the same time as The White March Part 2, but it was included in the version 3.0 patch rather than the DLC, so it should be available in all games. This will start a sequence of three short tasks / quests, which we'll describe here. Caed Nua after starting Act II, you'll trigger the task A Call to Court. ![]()
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