_, (pick up candle), take this candle, symbol of the inner light in _, lit by the eternal light, with the dedication to rekindle it again and again, whenever necessary. Now, _ and _, I'd like you to remember when it was in your relationship that you first realized you were truly in love and wanted to spend the rest of your lives together. When two people fall in love, they kindle each other's candles, creating great light and joy and glorious expectations. Each of us needs someone else to kindle it for us. Ancient sages tell us that for each of us, there is a candle, a symbol of our own inner light, but that no one can kindle his or her own candle. Now, we're going to engage in a ceremony of spiritual symbolism. Non-Denominational Unity Candle Ceremony Sample 3 May the light of love, and the light of understanding, and the light of respect, and the light of tolerance shine eternally for you both. In this spirit, bride and groom, take your individual candles and light together a third candle which signifies your marital bond. And when two souls who are destined to be together find each other, their streams of light flow together, and a single, brighter light goes forth from their united being. Non-Denominational Unity Candle Ceremony Sample 2įrom every human being there rises a light that reaches straight to heaven. And strength and joy in your bodies, minds, and spirits. May it give you courage and reassurance in darkness. This candle is also a candle of Unity because both must come together, giving a spark of themselves, to create the new light.Īs you light this candle today, may the brightness of the flame shine throughout your lives. This candle before you is a candle of Commitment because it takes two people working together to keep it aflame. It's fire is magical because it represents the light of two people in love. This candle you are about to light is a candle of Marriage. This Sample was developed in conjunction with 24 Bit Games. (6am by default, configurable in GameController) More Options contains a 'play reminder' button which will schedule an absence notification message for a fixed time of day the following day.The News Feed button will retrieve the latest item from the Unity news RSS and schedule it as a notification 5 minutes in the future (configurable in GameController).It will schedule local notifications whenever a cookie or cupcake is completed. Operates using all operation modes on by default.Platform implementation of an instance of a notification. Also responsible for creating IGameNotifications. Generally talks directly to AndroidNotificationCenter and iOSNotificationCenter. Wrapper for interfacing with the platform operating system. To implement new platforms, simply implement a new IGameNotificationsPlatform and IGameNotification, and instantiate it in GameNotificationsManager.Initialize. Var notificationToDisplay = manager.ScheduleNotification(notification) Įach platform supported by the Game Notifications Manager is implemented by two types. To configure a notification for rescheduling: If this is set, after clearing all messages when foregrounding, the wrapper will go through all notifications marked this way, and put them back in the queue for delivery. The wrapper will remove all scheduled messages when the app comes into the foreground. If you don't provide any badge numbers manually with your notifications, the wrapper will set the badge numbers so that they increment based on the scheduled time of each notification. The system will also (optionally, but on by default) have the ability to calculate badge numbers automatically in this mode. Any messages that aren't shown (because the app is in the foreground) fire an expiry event. The wrapper only schedules messages with the OS when backgrounding. Notifications can and will appear while the game is in the foreground. The wrapper immediately schedules messages with the underlying operating system. The default operation mode has queueing, foreground clearing and automatic rescheduling all on. The manager features several operation modes that control its behaviour. The Manager saves a small file to disk whenever backgrounding so that it can keep track of notifications that were published and scheduled in previous sessions. Manager.ScheduleNotification(notification)
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